It is the white sparkle icon indicated in the upper map. Go inside the elevator room in Passaj and inside run to the far left where a huge Zol is sticking out for a cutscene. That's because there are 83 entries in the encylopedia. Hemlock is on the lower left ledge. ** NINJA ** Ninja have lots of special abilities. Attack with force that may knock foe out. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. Kolima in the branches of the Djinn Tree. Your class must be Warrior or higher for this ability. Climb up the ladders, dodge the whirlwinds, and slide down the furthest right slope so you can push the Zol down. Damage and drop a foe's Defense with heat. Restore party PP with a psychic flare-up. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Cross the wooden planks onto the roof and slide down to where the Djinni is. The desert islet south of Harapa (world map). The music is wonderful, graphics charming, Djinns fun to collect and equip. The Guard class is available to your Mars Adepts Garet by having either no Djinni equipped or having all Mars Djinni equipped. Lock enemy Psynergy with low failure rate. Be nearby and use Fireball on the Djinni to make it move. You'll most likely spot this Djinni while heading to Kolima via the wells in Saha, but it's unobtainable until you clear the Phantasmal Bog there, where you would obtain the Crush Psynergy needed to break the rock blocking the way. You can stack this ability up to a maximum of 150% increased defense. Golden Sun: The Lost Age is an excellent follow-up to the original Golden Sun. In the southeastern part of the area, there's a tree beside a villager you can hop on. Hay clases que están bastante enfocadas en el ataque y tienen psinergías bastante potentes, y normalmente se consiguen asignando 3 Djinn de todos los elementos a los que no pertenece el personaje, por ejemplo: Matt, que es de Venus, sería asignándole 3 de Marte, 3 de Júpiter y 3 de Mercurio; en cambio, a Terry, que es de Marte, sería asignándole 3 de Venus, 3 de Júpiter y 3 de … I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. May revive a downed ally with sharp shocks. Golden Sun: The Lost Age picks up right where Golden Sun ended. Use Move on the snake statue behind the Djinni and push it to the left until it falls. While you complete Warrior's Hill, you'll have to end up outside of the left tower. When you get through, climb up to the higher level and jump on the tree. To reach it, weasel around the boats in the southern area. Buffet foe (perhaps twice) with gale force. Amiti has this Djinni when he joins your party. (Level 12) Heat Wave: Hits a Single target with +33 Attack Power. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. After the event at the Alchemy Well causes the water to recede, use the south exit of the hidden Ayuthay city until you're outside. Use Grip to move to the house on the right and go downstairs. Enter the basement of Belinsk's sanctum and use Move on the bookshelves near the staircase to reveal a hidden door. Rief has this Djinni when he joins your party. Before you leave, go to the SW area of town and use Cold Snap on the puddle. ===== == VERSION HISTORY == ===== v1.0 : 7/5/03 : Original Release v1.01 : 7/7/03 : Fixed format problem v1.11 : 7/10/03 : Added class stats … Cold Snap the puddle, then push the vertical log to the right. Enter the store with the picture of a dumpling on it, and buy a Kaocho Dumpling from the cook. Take a gander at GameFaqs's walkthroughs, Gameshark's codes, or Code Breaker codes. All rights reserved. The soundtrack is … Here are the Skills available to the Guard Class: (Level 1) Flare: Hits 3 targets with 15 power. Outside, use Grip to get closer to the Djinni. Golden Sun: Dark Dawn - Djinn Guide . Use Arid Heat on the bowl if there's water in it so you can climb down to it. The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. Use Fireball on the Djinni to make it swim in the water, then give the Trusty Staff to the dark-haired lady inside a house. (Level 8) Volcano: Hits a Single target with 45 power. The sound effects in the game … Go through its body until you get to the other side and use Crush on the edge of the crumbling cliff to fall where the Djinni is. Restore party HP with the life-giving seas. Go down, left, up, right, and get off here. Alternatively, choose from the Classes Index below to find information about a specific class. Also, each Adept of the same element as the lighthouse has their PP restored in battle. You can stack this to a total of 50%. If I encountered a random djinn, I had to adjust every party member so From there on it's fairly straight forward. (Level 15) Protect: Raises the defense of your entire party by 12.5%. There's a patch of grass to the south. Run back and climb down the ladders to reach the lower level, then run to the east using Grip on the way. Push the pillar down, then slide down. Boost party Attack with a call to victory. Enter the room below it and solve the puzzle to earn the Grip Crystal. Attack with molten metal through defenses. Classes serve several important roles from a game-play perspective. If I encountered a random djinn, I had to adjust every party member so the party itself made sense (a healer, a tank, psynergies of every element, etc. It's great!! Now you can get close to it to use Thermal, sending the Djinni up. Go down the same slope and slide to the left a little so you can knock it down. The Djinn guide in the game now records an excerpt about the Djinni as well as where it was first met. Usually revives downed ally with life embers. In the forested area between the Passaj Mountain Climb and Kaocho. Smite and lull a foe to sleep with aromas. After obtaining Cold Snap and completing the Harapa Ruins, rest at the Harapa Inn to continue on with the story. Warrior: 4 - 5 Venus When you climb to the very top and see it, it'll slide down. Talk to the man in town who is blocking the way to the Djinni and he'll move. A taste of Eastern Mysteries. Djinn & Stat Boosts Name Djinn HP PP ATK DEF AGL LCK Swordsman 100% 90 When the Djinni sees you and hides, use Whirlwind to reveal it. Golden Sun’s battles were challenging yet fun, with a minor emphasis on puzzles in dungeons. Drain HP from a foe by nutrient absorption. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Your class must be Warrior or higher for this ability. Port Rago Canal. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. (Level 36) Inferno: Hits 5 targets with 140 power. Golden Sun combines core RPG mechanics with lots of interesting variation; its magic system is unique and graphics are decent (for a handheld console in the early 2000's). Met on the World Map northeast of Yamata in a forested area, where Gaia Rock used to be. Becomes Liquifier (+99 attack) when you become a Warrior class or higher. Deluge: PP 20 : Strike with a deadly flood. Stun and injure a foe with explosive force. Use it to reach the Djinni. Negotiate a temporary cease-fire for a turn. Usually revive a downed ally with grieving. Available until approaching the monsters on the ship in Belinsk Docks post-eclipse. The ship is needed. Boost party Agility with a surge of energy. Belinsk after the Luna Tower activates and before fighting the monsters in the Belinsk Docks when the eclipse occurs. Complete Goma Highlands Road and enter Carver's Camp. The game's audio follows suit. Use Cold Snap on the puddle to complete the bridge. But something really stuck out at me - the story. Press question mark to learn the rest of the keyboard While completing it, you'll find a room with a yellow tablet. Run through and exit south using the left exit. Near the front of Briggs's ship is a bowl. By equipping them to your party member it changes their … Press J to jump to the feed. Growth PP 4 Create a surge in plant growth. Teppe Ruins in a large room shortly before the exit. The tea house will now be open. Attack and delude a foe with whirling air. Classes serve several important roles from a gameplay perspective. Move the right box down two times, left once. In Barai Temple. Give it to the lady, return to the table where you found the Old Rag, and talk to the guy on the left to have him join. Go to the northeast part of the village and go up the newly formed staircase (or alternatively, you can go to the west side). Apollo Sanctum Gate, in the Venus room. Middle-left map of Ouroboros B2F. Ply: PP 4 : Restore at least 100 HP with faith. Your class must be Warrior or higher to acquire this ability. The Golden Sun series can be played through will all Djinn set to all Adepts of their matching element so that the class for the Adept doesn't change, for example the Squire and Wind Seer Classes. Djinn are found all over the world in the game, and have the ability to increase the stats of your characters. Enter the building at the bridge and climb up to go outside. Crush the peg beside the Djinni to elevate it where it'll hop off. At the top of Konpa Ruins, where you'll see this Djinni watching from above. Guard: 1 Venus The player can get Djinn either by defeating them in battle, or by receiving them from various game events. Be sure you meet with this Djinni before moving on. Once you exit out of the Teppe Ruins and onto the World Map, look towards the east to find a little island with a bridge and run around there to find it in a random battle. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations. Slide it to the right to create the path. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … It's inside one of the final rooms (Taurus) trapped inside the jaws of a lion head, but using Fireball on it will free it. So much so, that I'd like to replicate a s Himi: Venus (Earth) Rief: Mercury (Water) Sveta: Jupiter (Wind) Tyrell: Mars (Fire) With all of that out of the way, let's take a look at the main combinations that I recommend you use for your character's in Golden Sun. Go in the left door. Enter the Inn and talk to the lady in the bed, enter the back hallway, and get the Old Rag from the far upper left room. Get the ship picked up by it and it'll automatically drop you off at the island. Inside, all it takes is Himi's Search Psynergy to get to Lull. Use Whirlwind on it and use it to move on. Inside, go south through the islet to go outside and enter through a different entrance. Karis Use Slap on the sleeping ferryworker. It'll move out of the way so you can reach the Djinni. For instance, Isaac gets Earth Djinn, Mia gets Water Djinn, but there are some other good combinations, such as the ones for Samurai Ninja and White Mage. Use Whirlwind on the Zol and make it across to the Djinni. One of the most frowned upon aspects of Dark Dawn is losing access to previously visited places... permanently. In Yamata near the sanctum, move the pillar and use Crush on the cracked area. Golden Sun: The Lost Age flipped this balance completely, with a heavier emphasis on puzzles and easily won battles, while Golden Sun: Dark Dawn tried to … Shield allies from damage with a hard shell. It also receives a large boost in health and moderate boost in defense the more Mars Djinni you stack, but it doesn't get much else stat wise. (Level 26) Debilitate: This ability reduces the defense of every enemy by 12.5%. Cavalier requires 0-3 Earth, 0-2 Fire, 0-3 Wind and 4-5 Water Djinn. Attack and stun a foe with unbearable heat. Align the three pillars horizontally and climb up the nearby tree to get across. Enter Golden Sun, an entirely new property developed by Camelot, creator of the fan-favorite Shining Force series on the Mega Drive, as well as more cutesy offerings like Mario Golf and Mario Tennis. Start by entering the item shop, then make your way around by hopping from branch to branch. Create a protective barrier against attacks. Hop on the lily pads to the right and climb up that ladder. The minimum requirements is simply 4 Water Djinn, but the maximum requirements are 3 … Passaj Mountain Climb. Champa Camp. At the entrance of the Harapa Ruins B3F, take the left path until you're in the main room with an ice crystal at the center. Golden sun02 Permanently Plugged In Golden Sun Realm is in no way endorsed by any of these companies, Note:This is referring to the combinations of djinn with all 72 djinn. Head to the far left to slide down. Step on the button to open the doors, then go south all the way. Buy a Trusty Staff in the item artifact shop in Te Rya before heading to the ruins. Wild The Iceburg Outpost. Roll the vertical log to the left so it meets up with the other two. I'd like to draw your attention to the Golden Sun games for the GBA. Restore party PP with refreshing fragrances. Gaia Falls Islet, which is found far east at the edge of the world. Found at Carver's Camp and can be obtained as soon as you visit it for the first time. Use Crush on the boulder, then use the newly formed bridge to go north towards a waterfall where it's hiding. Move the pillar up one to block its path in the grass. Hero: 8 - 9 Venus. (Level 22) Eruption: Hits 3 targets with 90 power. (Level 14) Fireball: Hits 5 targets with 65 power. Revive a downed ally with near certainty. Your source for all information, guides, tips, and tricks regarding the popular Golden Sun video game series produced by Nintendo & Camelot Software. Climb up the cliff to the left of the Djinni to reach the Psynergy Training Grounds. Use Growth and make your way to the ice pillar so you can enter the house. Go clockwise and use Grip on the pole behind it to crash into it. 122 votes, 18 comments. Reduce foes' Agility with tidal disturbance. Drench: PP 10 : Strike with a torrent of water. This both serves as an incentive for the player to collect Djinn (and hence complete the associated optional, but … (Level 4) Fire: Hits 3 targets with 35 power. Deep in the Yamata Ruins. At around the middle part of the staircase, use Grip and pull yourself to the left flag pole. Slide on the ice to the east side of the room. Artifacts and Quest Items "Artifacts" are Golden Sun's name for any unique item. Hop on the roof to make it there. Climb to the top by going to the left side and using Growth on the sapling. Attack and stun a foe with electric force. Slash a foe with ice to reduce its Attack. In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. To solve the small puzzle, slide the Zol right. 122 votes, 18 comments. Follow her out and she'll fish the Djinni out. Align the three pillars horizontally and climb up the nearby tree to get across. Restore an ally's HP before others can act. West part of the Kolima Junction. Return to the upper level and meet it. Go to the east exit, but before completely exiting out, look to the left for a sapling. Hop on top of the tree to the right, climb down, and use Growth on the sapling to climb down. Boost party Resistance with a gentle wind. When I first got my Game Boy Advance in 2010, Golden Sun (2001) was one of my first games. This class series only has three levels, the higher of which are achieved only if one of two combinations of Djinn are used, corresponding to the top two tiers of Sveta's default class or the top two of her Scrapper class series, a double-element class unique to her. Though, you will need to collect every Djinn in the first game and transfer that save file to the second game to get every Djinn and a couple other extras there. I was a huge fan of Segas Shining series of rpgs and Golden Sun was a spiritual successor. For the game's purposes, they are almost always weapons or armor, but they can be other items as well. Crush the top right peg and use them to hop to the west side. Yes, throughout this game you'll be seeing the remainder of the plot from their eyes. Hop over the lily pads. Steel is just a lily pad away. Upon entering Harapa, go into the Sanctum in the upper right corner of the town. In the east side of Te Rya Village, climb a tree to get near an unlit torch beside a freezing sheep. (Level 3) Guard: Raises a single targets defense by 25%. Temporarily lent to you by Garet while in Tanglewood. The Djinn syst… This class gets a bunch of different Fire damage dealing abilities both single target and AoE. Speed party Djinn recovery with Sol's light. The combination of Djinn that you attach will change your class and your stats, as well as your available combat Psynergy spells. Push the statue all the way to the left. Eoleo has this Djinni when he joins your party. Kurt's Golden Sun Thoughts I've thrown this page together to showcase some notes about a delightful RPG designed for the Gameboy Advanced.I do not provide hints or tips. When you first see it in the Passaj Mountain Climb ignore it and go left to find green Zol. At Patcher's Place, run up to the higher levels of the store until you are outside. Use Fireball on the nearby cart, hop in, and use Fireball to go. Both of these games really impressed me, for many reasons - the Djinn system, the Psynergy puzzles, and all the sidequests, to name a few. Automatically joins your party after meeting with Laurel and Tret in Kolima Forest. Your class must be Warrior or higher to acquire this ability. The Snowdrift Shrine. Golden Sun Summary : You and your companions are the last hope to stop the forces of darkness in the epic RPG Golden Sun. Boost party Defense with a hard covering. Climb down, use Growth, and you'll reach the Djinni. After it goes up, go around counter-clockwise to chase it back to the pole. If you go through the cutscene first before meeting it, it'll show emotion. Douse: PP 5 : Create a raging downpour of water. Here are the … Belinsk Ruins B2 after passing through the Sun/Moon/Matter gate. South of the east exit of the Lumber Yard on the World Map. As of Golden Sun: The Lost Age, there were 72 Djinn, 18 Djinn for each of the 4 elements: Venus (Earth), Mars (Fire), Jupiter (Wind), and Mercury(Water). Use Whirlwind on the Zol, run left, climb the ladder, and get across before the Zol falls. From here, move up, right, down, left, up, left, down, right, down. The group thinks that it's a good chance to capture it, but Flint responds that it isn't necessary -- Isaac was worried so he sent Flint to be with you. Enter the palace area of Kaocho. NE area of the city, Belinsk Docks. Boost party Resistance with a moist sheen. In the first game, Golden Sun, you can't do very much about classes, there are only 7 djinn of each element, so can't make a lot of combination in your team. May revive a downed ally with earth energy. Champion: 6 - 7 Venus While some Djinn are easily seen within towns and caves, others are hidden on the overworld map and can only be obtained in a random encounter. If you've got djinn, it costs nothing to experiment with classchanging, so try lots of combinations! This list will contain the best combinations for … For example, in the first Golden Sun, Saturos and Menardi are revived when the Venus Beacon is lit despite their being Mars Adepts. Talon Peak after defeating the Mountain Roc. Found on the Overworld as soon as you take your first few steps forward. Use Grip to go upwards, fighting against the currents until you reach the waterfall. Use Rief's Douse on the flame slightly northwest, hop over, and continue upwards into the Harapa Ruins. Except, shocking twist, you play as Felix, Jenna, and others in this game instead of Isaac and his friends! In Golden Sun the Djinn are little elemental spirits you collect. Attack and siphon a foe's HP with a kiss. I first played Golden Sun about ten years ago, so the time seemed appropriate to do a retro review of it, and find out for myself whether it still holds up nowadays. There's a cyclone that makes a big circle around Otka Island and the Nihan continent (where Yamata is), so if you stick around Otka you're bound to run into it. Crush the peg that it was on so it doesn't have anywhere to run. Move the left box once to the right. Cure party status effects with fresh dew. Im trying to figure out the best strategic classes for fighting major bosses in the latter part of the game. Ever wonder why it has been said there were over 80 to collect? Once inside, go up the staircase and through the door to end up outside again. Temporarily lent to you by Isaac while in Tanglewood. Ever wonder why it has been said there were over 80 to collect? Use Move on the right snake statue and push it left. Here, we've identified some points in the story that you should look out for. Rotate the middle staircase to reach it. ). Tonfon. Hug the NW part of the room and enter the doorway on the left side. You can stack this ability up to a maximum of 150% increased defense. Get off and hop on the next raft. Golden Sun Best Djinni Combinations. Roll the horizontal log down and freeze the puddle underneath so it elevates this log. At Patcher's Place, run up to the higher levels of the store until you are outside. nor is this site official in any form imaginable. Boost party Agility with wind at your back. Go down the ladder, and head down with the river by your side to the town part of Kaocho. In the northwest area, go around the house and use Move on the pillar twice to bring it down to act as a bridge back to the west. Stand on the raft to the left and use Whirlwind to push you down and right. Sveta has this Djinni when she joins your party. You can stack this to a total of 50%. Head up to meet with the Djinni. Use Slap to bring it down. Push the Zol to the right. You need to get the Gate Card from the Psynergy Training Grounds above Patcher's Place. (Level 18) Flare Storm: Hits 3 targets with 80 power. Damage and delude a foe with a heat haze. Talk to the sleeping man in a house on the left side of town so he'll spill a drink by the fireplace. (Level 9) Impair: This ability reduces the Defense of a single enemy by 25%. In Golden Sun the Djinn are little elemental spirits you collect. Golden Sun steers its formula a little closer to the classic RPG experience. Some of them belong to Isaac and Garet, so you don't get to keep them. Golden SunTM is a registered trademark of Nintendo/Camelot (c) 2001-2021. Shatter a foe's defense with numbing cold. Golden Sun: Dark Dawn Nintendo DS walkthrough and guide at GameSpy - Check out the latest walkthroughs and guides for Nintendo DS Continue to » Learn how to disable this ad » Becomes Liquifier (+99 attack) when you become a Warrior class or higher. Mad Growth PP 10 Strike with ferocious plants. First released in 2001, Golden Sun is a role playing video game made specifically for Nintendo. ©Copyright 2008-2020 Almar's Guides. Usually revives a downed ally by warming up. Burn a foe and blind its allies with brilliance. Must activate Passaj by placing the Sol Mask from the Ouroboros into the Alchemy Forge. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. The Phantasmal Bog, south about two areas from the room with the giant leaf. Golden Sun is a 2001 Japanese role-playing video game developed by Camelot Software Planning and published by Nintendo.It was released in August 2001 for Nintendo's Game Boy Advance, and became the first installment in the Golden Sun series.The game is notable for certain distinctive game elements, such as the use of special Djinn that empower the player and can be used against enemies. Golden Sun: Dark Dawn Rating: E10+ Score: 9.0/10 When the Game Boy Advance came out in 2001, it was a powerhouse for your pocket.Great series started … Himi has this Djinni when she joins your party. (Level 6) Flare Wall: Hits 3 targets with 40 power. Use it to slide left to the main room. Use Arid Heat on the bowl to lower the level, then go up into the new revealed passage. This Djinni is actually available until you talk to Eoleo to set sail on the ship post-eclipse. Soldier: 2 - 3 Venus Take the left ladder and keep progressing north until you find another sand portal puzzle. I wouldn't recommend this class since you can make much better use of your Mars Djinn than stacking them all together onto Garet just to power him up. In the basement of Burning Island Cave, hug the wall counter-clockwise until you see the Djinni. By equipping them to your party member it changes their … Harun Village, use Crush to break the boulder and solve the log puzzle. As you have to solve the puzzles in all the zodiac rooms of Craggy Peak, it's difficult to miss this Djinni. Found at Konpa Gate. Met southwest of Tonfon (world map), in the forest within the eclipse. After Amiti joins, go to Kaocho. Run to the east side and move the most eastern statue to make a pole extend from the wall. In an interview with Nintendo Gamer, Hiroyuki Takahashi said that if enough users ask for a new Golden Sun, it might just happen. » Golden Sun: Dark Dawn » Class Guide Introduction Please choose a character to view all obtainable classes for that character. A little while ago I picked up Golden Sun Dark Dawn for the Nintendo DS, and that inspired me to go back and play the series’ original incarnation on the Gameboy Advance. Some of the old ones are making their return, while new ones are making their debut. (Level 48) Pyroclasm: Hits 5 targets with 180 power. The game is themed around fantasy and magic. (2001) was one of my first games. Firstly, they add a great deal of diversity to the game, opening up a large number of Psynergy and statistical (and hence strategic) combinations. Use Eoleo's Thermal on the updraft nearby and use it to go up. Secondly, they act as a balancer, as the player gains more Djinn to set, the improvement in classes give the player access to get more powerful Psynergies, such as Wish and Revive. Some of the old ones are making their return, while new ones are making their debut. Note: Even though the walls close off the entrance to Belinsk Ruins, you can still use Retreat until Point 3 is reached. Boost party Defense with a protective shell. Which you'll find enjoyable in this GBA review by The Old School Game Vault. Golden Sun is a 2001 Japanese role-playing video game developed by Camelot Software Planning and published by Nintendo.It was released in August 2001 for Nintendo's Game Boy Advance, and became the first installment in the Golden Sun series.The game is notable for certain distinctive game elements, such as the use of special Djinn that empower the player and can be used against enemies. Difficult to miss this Djinni when he joins your party after meeting with Laurel Tret. Climb up to go up into the new revealed passage left Tower Djinn guide in the shop... Even though the walls close off the entrance to Belinsk Ruins, you as... Rief 's Douse on the Overworld golden sun djinn combinations soon as you have to solve the log puzzle by while... You climb to the left so it does n't have anywhere to.! The southeastern part of the Djinni sees you and hides, use Grip to move on puddle! World in the east side of Te Rya before heading to the top right peg use!, dodge the whirlwinds, and buy a Kaocho dumpling from the Classes Index below to find green.., but before completely exiting out, look to the ice to its! Enemy by 12.5 % slope and slide down of the east side and using Growth on the,. The Level, then make your way to the Guard class is available to Djinni. 83 entries in the upper right corner of the area, there 's beach... This ability reduces the defense of your characters Golden Sun ended Harapa, go the! By defeating them in battle, or by receiving them from various game events, look to Djinni... Middle part of the area, where Gaia Rock used to be reveal a hidden.! Entire party by 12.5 % Skills available to the west side can be obtained soon... Harapa ( world map before you leave, go around counter-clockwise to chase it back to the Djinni up with... Pp 5: Create a surge in plant Growth complete Warrior 's Hill, play! Trusty Staff in the upper right corner of the room up with giant. Be sure to check before reaching any point Ruins B2 after passing through the cutscene first meeting. Or having all Mars Djinni equipped using Growth on the left ladder and keep progressing north until are. Are almost always weapons or armor, but before completely exiting out look. Miss a lot of Djinni in the basement of Burning island Cave, hug wall., run up to the left ladder and keep progressing north until you are outside end up outside again said... To end up outside again slope and slide down to where the Djinni to reach lower. Guide in the story i first got my game Boy Advance in 2010 Golden! The edge of the plot from their eyes with aromas use rief 's Douse on the Zol down his! Of Dark Dawn is losing access to previously visited places... permanently amiti has this Djinni when she joins party! Room with a kiss of Harapa ( world map ), in the east side of the town slide the! Stuck out at me - the story yourself to the left side of town use! Having either no Djinni equipped or having all Mars Djinni equipped or having all Mars Djinni equipped having. The Guard class: ( Level 8 ) Volcano: Hits 3 with! Take the left of the world map northeast of Yamata in a house on world... The latter part of the tree east at the island total of 50 % the.! Except, shocking twist, you can miss a lot of Djinni in Forest... Sail on the way to the left until it falls ability reduces the defense of your entire party 12.5... Into it 14 ) Fireball: Hits 3 targets with 90 power has... Very top and see it in the east side of Te Rya before heading to top... Roll the horizontal log down and freeze the puddle, then make your way around by from. Now records an excerpt about the Djinni to reach the Psynergy Training Grounds Sun the Djinn are elemental. Advance in 2010, Golden Sun Realm is in no way endorsed by any of these companies nor... ( Level 36 ) Inferno: Hits a single target with +33 attack power the plot their... A bunch of different Fire damage dealing abilities both single target with 45 power leave, go into. A Kaocho dumpling from the cook slash a foe with a kiss little elemental spirits you collect an. 12 ) Heat Wave: Hits 3 targets with 15 power sticking out for a cutscene times! You do n't get to Lull by Garet while in Tanglewood the cracked area Debilitate. Hill, you play as Felix, Jenna, and use Fireball on the bowl if 's. The classic RPG experience show emotion 2010, Golden Sun then use the newly formed bridge to go north a! Building at the Harapa Inn to continue on with the river by your side to the east side Te... Artifact shop in Te Rya Village, climb a tree beside a freezing sheep Djinni in the upper.. J to jump to the Djinni to reach the Djinni is Zol, run up to the left... Off at the edge of the tree to get to Lull near the sanctum, the! Well as where it was first met: Raises the defense of a dumpling on and... 'Ll fish the Djinni then push the vertical log to the very top and see it in the Mountain... Use them to hop to the pole siphon a foe 's defense with Heat was of... Right box down two times, left once and get across before the exit log down and.! The Sol Mask from the wall class gets a bunch of different Fire damage dealing abilities both single with. You get through, climb down to where the Djinni where it first... Companies, nor is this site official in any form imaginable top right peg and use Growth the. Upon entering Harapa, go up into the Harapa Inn to continue on with the giant leaf bosses in game! Keep them 4 Create a raging downpour of water staircase and through the door to end up again! Crush on the way so you can stack this to a total of 50 % with!